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Ff7 intermission trophy guide
Ff7 intermission trophy guide









ff7 intermission trophy guide

Outside of that, keep up the pressure, use a Limit Synch if available and Ramuh shouldn’t cause you too much hassle. Like Megaflare in the previous battle, ensure you have Manawall up in time for Judgement Bolt, just for the extra security. Hopefully, you can get away with using a Magnify-Regen throughout this battle to save some MP for the final battle.

ff7 intermission trophy guide

Get used to using Precision Defense against Voltaic Lance, it’s relatively easy to time and will cut down massively on sustained damage. The big dangers to watch out for here are the Sparks, you’ll want to focus on taking them down as soon as possible to avoid any nasty buildup of attacks. The main goal here is to use Synergized Wind Ninjutsu and Windstorm to build the Stagger gauge, unleashing Banishment III once it’s available to use. You can find a rundown of the skills you can expect to see Ramuh used over at the Ramuh VR Mission. The Lord of Levin returns for a rematch for the second round, despite still dealing a lot of damage, this is much more manageable than the previous battle due to there being just one target.

ff7 intermission trophy guide

This battle is by far the largest test in INTERmission, if you can best this battle then you should have no troubles with anything else in the game.

ff7 intermission trophy guide

Once he falls, it shouldn’t be long before Ifrit follows due to the preparation beforehand. Synergized Art of War will deal a lot to drive up the Stagger gauge, as will Fighting Spirit and should you be using the Martialist’s Staff, make use of the Synergized Limit Break to deal massive damage to Bahamut. Should Sonon go down, be sure to use Arise on him immediately, you’ll need him up to make use of Self-Sacrifice should you go down yourself. Although it can be tempting to bring Sonon to your side with Synergy, it’s best to keep him focused on it so it takes the pressure off Yuffie from time to time. This is where Yuffie shines, being able to keep her distance and use Ninjutsu combined with Windstorm can deal some serious damage. Umbral Aura is a lot more deadly on Hard with the HP drain it deals to characters inside it ticking for more HP per second, switch to a ranged character and keep your distance if you find yourself caught in this. If you managed to buy the Reprieve abilities for your characters, you can survive one Megaflare but any more than that and it’s curtains so keep your HP topped and Manawall on. It’s never been more important to keep Manawall on all your characters just before Bahamut uses Megaflare, without it you will die regardless of how much preparation you did so do not neglect it, it should be your highest priority. Finally, ensure you slot a Magnify with a MAX Barrier for Sonon to help against Bahamut and Ramuh. Finally, ATB Stagger is useful on Yuffie to make the most out of every Stagger opportunity. If you’re looking to complete the Assess list, you’ll also need to bring that along as there are three enemies that can only be encountered here. You’ll also want to make sure that you have Ramuh assigned to someone, he’ll come in use during the final battle. Next up, you’ll want to ensure that both characters set Healing (with Yuffie having a Magnify paired) and have Yuffie set Revival as Items are forbidden.įollowing this, you’ll want to assign some HP and MP Ups to your characters, ensuring that both Yuffie and Sonon sit with at least 7000+ HP and that they have enough MP for liberal use of it. On to the matter of Materia and you’ll want to have the Elemental at MAX and set to Yuffie’s Armor along with Fire Materia, allowing her to absorb Fire damage. Finally, for accessories, equip the Ribbon to Yuffie and the Kindred Cord to Sonon. Equip the Chthonian Armlet for Yuffie and the Firebird Armlet for Sonon, this will give him a resurrection once per battle. Sonon is better with the Martialist’s Staff, the upgrades there are the most beneficial. Once you’ve hit that milestone, equip the Boomerang to Yuffie and ensure you’ve unlocked both Reprieve and MP Regeneration 50% Boost. You’ll need four Manuscripts to unlock it so it’s best to just start Chapter 1 on Hard Mode and win some matches of Fort Condor that will now reward a Manuscript. To begin with, Level 50 should be a given at this stage of the game and it helps to have Weapon Level 6 unlocked so that you can purchase the Reprieve ability on your weapons, if you haven’t, return to Hard Mode and earn some more Manuscripts before returning. This matchup is the ultimate test in INTERmission and as a result, you’ll need to carefully prepare if you want to stand any chance.











Ff7 intermission trophy guide