

For a short time, this gives Alpha the ability to jump, across the arena if need be, and land with a shockwave, as well as releasing a large poison puddle. However, as was mentioned in the overview of the encounter, periodically Olof throws Alpha meat, which powers him up. For a large majority of the bossfight Alpha only uses a generic hyena bite as their only attack. You cannot attack Alpha while Olof is feeding him steak. However occasionally, Olof throws Alpha a steak, which gives the hyena the brief ability to use his special attacks.

Generally the player is able to outrun Alpha, and land hits at minimal risk. Alpha is a special hyena, who has been imbued with some kind of poison which he leaves a pool of poison every time the player strikes him. Olof takes a brief moment to introduce Alpha before releasing him into the arena to fight you. Upon climbing the warehouse and walking down a long hallway connecting it to the next encounter, you will reach Alpha's arena. The player can interrupt being dragged by hitting the hyena that has a hold of them. The hyenas only bite and drag you along the floor. Olof continues to throw his firebombs into the arena while the player is chased around by hyenas. When you reach Olof, he will again run away to an Arena, where the final boss awaits. The Hyenas are released in waves of 3, but the subsequent wave does not appear until the previous group of hyenas are dead. There are boxes scattered throughout the room you must stack against the wall to reach Olof, who is standing on some metal stairs. Upon dropping down, you're confronted with a similar scenario to the previous encounter, but with hyenas. Both Olof, and the hyenas are unable to attack you until you drop down, however there is no way through the locked doors until after this encounter. Upon entering the warehouse you are confronted with two locked doors on either side, and holes in the floor.
#UTOPIA GUIDE FULL#
You should bring weapons with you to the second encounter, as the warehouse is full of hyenas. After climbing up into Olof's overlook he will run away to the aforementioned warehouse, in the room he stood in, you can find the electric zipline tool blueprint. The crates, despite being wooden, do not burn in the fire. As long as the player does not trap themselves in a corner, these bombs pose little threat. They land, glowing red for a few seconds before they combust into flames. Olof will only throw small firebombs that act like a molotov cocktail. Upon reaching Olof's perch, he will run away to the warehouse. This is the only step of the first encounter. There are boxes scattered around said arena, that the player must bring to Olaf's overlook, and stack them on top of each other in order to reach him. Olof sits overlooking the player in a small arena. However, he eventually begins to attack the player with a variety of methods, starting after you repair the elevator with a cogwheel, and reach the 26th floor. Throughout your journey you will encounter Olof Wilkstrom, initially he poses no danger, and allows the player to traverse upward through utopia. It has been suggested that this page be split into its own page at Utopia's Boss fight.ĭo not split pages unless a consensus has been reached.

It is basically a floating town in the middle of submerged skyscrapers. The player can find out some information form the whiteboard found in the Radio Tower's control room. It was originally hinted at the radio tower as a location in the lore of Raft. Utopia is a story island unlocked after collecting a note at Temperance.
